Objects in programming are instances of a certain class and in order to access its functionality, that is to say read its public parameters or execute its public functions, we must have the reference of the object we need to use, in other words find the object among all the other objects that exist in the program. This is one of the key points to pay attention to and try to understand in depth. two objects that are going to be similar because they come from the same class, but their internal state will not necessarily be the same all the time. When we add the same Script to two different GameObjects we are creating two separate instances of the class, i.e. In programming, there must exist an Instance of the class defined in the Script. In order to execute the code that we will include in our scripts, those scripts must be assigned to at least one “GameObject” in the hierarchy of the scene we will run. This, in practical terms, means that when the game starts, a “Start” function will be executed and also in each frame of the game an “Update” method will be automatically executed. In this case we are going to see an example in Unity, therefore the two Scripts we are going to use will be an extension of the MonoBehaviour class. Let’s look at a list of items to keep in mind to understand the basis behind the interaction between scripts. Tsunami – A pixel art game made in Unity.How to export audio in Reaper – Detailed Procedure.How to exit the game in Unity with confirmation dialog.How to change the CURSOR IMAGE on HOVER in Unity.Industrial simulation with Arduino and Unity.Timelapses of 3D models made with BLENDER.Commandos Behind Enemy Lines – All missions Passwords and Gameplay.Quadratic Function – Unity Application Examples.Classes in Programming Practice: “The Village” – Implementation in Unity.Object Oriented Programming Menu Toggle. ![]() Communication between Scripts – Examples in Unity.How to Quit the Game by pressing a button in Unity.How does OnTriggerExit works in Unity? Detecting objects leaving an area.How does OnTriggerEnter works in Unity? Detecting objects entering an area.Basic Interaction System for First Person Character.Move the Character with Mouse, Point and Click – Unity Solution.Conveyor belt in Unity controlled by Arduino.Prototype of Artificial Intelligence for enemies – Unity.#10 Place collectables on Unity randomly.#7 Countdown Timer in C# – Labyrinth Series.#6 Programming the User Interface in Unity.#5 Create the user interface with Canvas.#2 Import assets, 3D models and textures.#10 Change Scenes at runtime in Unity.#6 OnTriggerEnter and OnTriggerExit Methods.#4 Create and Destroy GameObjects in Unity at Runtime.#2 Find GameObjects from the Hierarchy in a Script. ![]()
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